You can visit a Vile teleporter right away in this stage by riding the first elevator down the spike laden pit.
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To get straight to the beginning of all this, use this password to have all Mavericks except for Volt Catfish dead with all power ups and Zero still active. At which point he will give X the Z-Saber.
You might as well use any remaining sub tanks you might be fortunate enough to have. If you have the body enhancement chip or the gold chip, it actually won't do much damage if you fall in. This weird floating Sigma head will bump into you to try to knock you into the lava. Use upward air dashes to get past the edges. You won't actually have to fight him, but he will flood the room with. If you manage to take him down, you're not done yet. Get higher than his head and fire it while you're above him, since you'll drop before it will actually come out. It comes out slowly so it's difficult to aim and his tiny head. If you can manage to hit him with the Beam Saber, you'll do a lot of damage to him, but good luck with that. He's not much easier to hit from behind than he is from the front, though.
You can dash under his feet pretty easily when he's in the air. He'll start near the back of the room, then float up and over to the left and land, then float up again and over to the right and land again. This laser will continue to damage you while you stand in it, so if it hits you, get out of the way. He can shoot a huge laser beam that spreads out and takes up a chunk of the screen. Both of those attacks can be destroyed with your X Buster. He'll fire small circular bombs that travel slowly and bounce off or crawl along walls, or homing missiles from his shoulders. Hitting him with regular shots is easier but still a pain. The real problem is that his weak point is his head, which is surrounded by large parts that absorb blasts, especially charged ones. You can use your arm chip for rapid charged shots if you want. Your X Buster is the only weapon that damages him. His attacks come out in big flurries so you'll probably have to deal with multiple projectiles at the same time. Someone got the memo that X2's final boss was laughably weak, because this guy is the other side of the spectrum. Try your best not to use your Sub Tanks because the next boss is cheap and terrible. After you drain half of his health, he'll start throwing his shield at you like he's Captain America or something.
You can take him down with two Beam Saber hits. He won't be guarding while he's attacking. His weakness is the Spinning Blade and it's easy to hit him with it when he jumps. Use the wall to get some height if you want, but remember that the fireballs will climb the walls so you're not safe up there. Alternatively, just double upwards air dash over the whole works of them. Jump over the low ones, stand under the high ones, and dash under the mid ones. They come out low, high, mid, low, high, mid. His fireballs come out at different heights, some of which are high enough to avoid by standing or dashing, others of which you'll have to jump over. He'll mostly alternate between shooting a flurry of six fireballs at you, which crawl along the floor or wall if they hit them, or jumping into the air and shooting those same fireballs straight down or diagonally. More bosses! But first, some Ganseki Carriers and Walk Blasters. However, contrary to the previously labeled 100 run, Zero is sacrificed and his Z-Saber obtained. Hetfield90 speeds through the game very rapidly, collecting all heart tanks, subtanks, Ride Armor modules, upgrades and finally the Golden Armor. This is the first actual '100' run of this game. Mega Man X3 Guide > Walkthrough > Doppler Stage 4 Mega Man X3 is the third game in the Mega Man X series, and the last one to be released on the SNES.